BakkesMod has the ability to vary shots in custom training to make every shot slightly different. This has proven benefits in training as it prevents you from learning bounces and input sequences by mind, rather than having to adjust to the always new situation in front of you like in real gameplay.
The feature is on by default if you install the mod. If you want to turn it on manually you can do it through the checkbox in the BakkesMod interface custom training tab. Alternatively you can use the cvar sv_training_enabled.
You can change the amount of variance per shot through the cvars:
|sv_training_var_loc||ball horizontal starting location||(-150, 150)||uu|
|sv_training_var_loc_z||ball vertical starting location||(-20, 100)||uu|
|sv_training_var_rot||rotation of the ball trajectory||(-2.5,2.5)||%|
|sv_training_var_speed||ball velocity at start||(-5, 5)||%|
|sv_training_var_spin||ball angular velocity at start||(-6, 6)||rad/s|
|sv_training_var_car_loc||car starting location||0||uu|
|sv_training_var_car_rot||car starting rotation||0||%|
|sv_training_player_velocity||car starting velocity||0||uu/s|
There are quicksetting presets for very low, low, medium, and high variance found in the very first tab of the BakkesMod interface.
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