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This is the wiki page for the console command:

load_workshop

The load_workshop command allows the user to load workshop maps via the BakkesMod console and therefore allows aliases and keybindings. The command has protection to not load workshop maps during an ongoing online game, so it's safe to bind.

Also take a look at load_freeplay, load_training.

Usage Edit

To use the command, open the console and type:

load_workshop 964271505 DribblingChallenge2.udk

This will load the Dribbling Challenge 2 workshop map. The way to find the first number (folder) and filename is through the Rocket League log located at:

%USERPROFILE%\Documents\My Games\Rocket League\TAGame\Logs\Launch.log
  1. Start RL and load the workshop map you want, then close the game.
  2. Open/reopen Launch.log
  3. Search for "workshop\content\252950"
  4. Right after that, you will find the folder and filename of the specific workshop map

Keep in mind that if you load more than 1 workshop map in the session, they will all be in the Launch.log so it might be hard to figure out which is which.

Bind/Alias Edit

To make this command really useful, it is recommended that you set up an alias or binding. For example

alias dribble2 "load_workshop 964271505 DribblingChallenge2.udk"

will set up an alias so that you can type dribble2 into the console to load the Dribbling Challenge 2 map. You could set equivalent ones for whatever map you like to use. Make sure to use writeconfig to permanently save the alias.

Binds can be setup through the user interface or with the bind command:

bind NumPadTwo "load_workshop 964271505 DribblingChallenge2.udk"

You could fill your entire numpad with different workshop maps for quick access.

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