This is the wiki page for the cvar
sv_training_enabled
The cvar determines whether variance in custom training is enabled. When variance is enabled, each custom training shot will be made different in terms of location, rotation, velocity, ..., by a random amount within the set limits of the cvars:
cvar | description | medium preset | unit |
---|---|---|---|
sv_training_var_loc | ball horizontal starting location | (-150, 150) | uu |
sv_training_var_loc_z | ball vertical starting location | (-20, 100) | uu |
sv_training_var_rot | rotation of the ball trajectory | (-2.5,2.5) | % |
sv_training_var_speed | ball velocity at start | (-5, 5) | % |
sv_training_var_spin | ball angular velocity at start | (-6, 6) | rad/s |
sv_training_var_car_loc | car starting location | 0 | uu |
sv_training_var_car_rot | car starting rotation | 0 | % |
sv_training_player_velocity | car starting velocity | 0 | uu/s |
Attributes[]
Default value | Min | Max | Saveable |
---|---|---|---|
1 | 0 | 1 | true |
Usage[]
To turn on variance in custom training, open the console and type
sv_training_enabled 1
If you put 0 instead of 1, it will turn variance off (default RL behaviour).
The cvar can be toggled on and off with the toggle command:
toggle sv_training_enabled 0 1
This can be bound to a key through the user interface or with the bind command:
bind T "toggle sv_training_enabled 0 1"